Our project creates a framework for the work of partners, for schools to develop pedagogical approaches and methods tailored to the needs of education and students. As a constellation, students and organizations need to respond correctly to change and the needs of the European community in the 21st century. We need to fight against early school dropouts and integrate 21st century key competences, including distance learning, digital learning and European Citizenship, into the policies of education and schools. The imagination of the new generation is quite broad. We are faced with an inquisitive, curious generation that is bored with the classical school understanding. We need to find solutions where education is no longer boring and learning becomes permanent.

With the power of Physical Education, it is possible to make learning and teaching 21st century competencies more interesting, using mathematics, science and digital resources. We must apply new methodological tools that allow a holistic and multidisciplinary approach to educational activity in an open, flexible and coordinated way. We will apply the Stem learning approach from a different perspective by using the power of sports and games. Thus; – It will reduce early school drop out (currently 11% on average) and (at least 9%)

– By acquiring these competencies, especially disadvantaged students will have the opportunity to apply what they have learned at school in real life. This will make their lives meaningful.
STEM is everywhere. It has changed the rules of the game for all humanity. By integrating Physical Education with other courses, students who are disadvantaged in learning and whose basic learning skills are low will also be able to learn. They will not be afraid of mathematics and science lessons, on the contrary, they will learn from different perspectives and have fun.
Our project enables participants to:
Break prejudices and develop comprehensive skills
Enrich student capacity with cooperation, teamwork, self-confidence and new learning techniques
Encourage creativity and entrepreneurship by using games and research activities
Provide new knowledge and experiences to teachers and schools to improve teaching and learning methods
To facilitate cross-border communication, such as intercultural and language skills, to develop personal skills
To increase knowledge and awareness of European lifelong learning
Developing research
Recognizing and using contemporary e-learning methods related to distance education techniques or strategies.

Youth Association

Denge Eğitim Bilim ve Gençlik Derneği, Izmir, Turkey
www.dengegenclik.com

Two Schools:

Liceo Scientifico Statale Raffaele Lombardi Satriani Petilia, Petilia Policastro, Italy
www.liceopetilia.it
Osnovno uchilishte Hristo Smirnenski, Rakovski, Plovdiv, Bulgaria
www.smirnenski.com

University:

Goce Delcev University, Stip, North Macedonia
www.ugd.edu.mk